The Naruto Storm Evolution v1.11 changelog introduces substantial combat rebalancing, technical engine overhauls, and new roster additions to the fan-made PC mod for Naruto Shippuden: Ultimate Ninja Storm 4. Released officially on Monday, October 12, 2026, by the Evolution development team, version 1.11 introduces Nanashi Uchiha as a playable character, re-implements the Dash Cut support type with strict positioning rules, and introduces dedicated save file handling alongside dozens of visual and mechanical fixes.

System and Technical Overhauls

Version 1.11 brings several quality-of-life adjustments to the game's launcher and core engine. Players now have access to borderless fullscreen windowed mode, and the game window title text has been formally updated from "NSUNS4" to "NSUNS4EVO". To avoid corrupting or overwriting base game data, Evolution now writes to an isolated save file named STORM4E.S; if this file fails to load, the game converts and imports your base game save automatically.

The user interface and presentation received several visual updates. On the title screen, Hokage Naruto has been replaced, and the UI triangles were redesigned into flames inspired by the manga version of The Day Naruto Became the Hokage. Preset team limits have expanded from 8 to 16 slots. For 60 FPS users, the update improves circular movement fluidity, resolves intro timer pacing issues, and adjusts the rendering materials on Itachi's Yasaka Beads Ultimate.

Feature CategoryKey Adjustments in v1.11
Save ManagementIntroduced isolated STORM4E.S save file with automatic base game conversion fallback
Display & WindowingAdded Borderless Fullscreen Windowed Mode; updated window header to "NSUNS4EVO"
Team PresetsCap increased from 8 presets to 16 presets
Practice ModeAdded toggles for Guard Gauge, Battle HUD, Costume Damage, Elemental Effects, and a Half option for Storm Gauge
60 FPS FixesImproved circular movement tracking, normalized intro timer, adjusted Itachi Yasaka Beads materials

Gameplay and Battle Mechanics

The mechanical core of Evolution v1.11 re-evaluates support assists and defensive interruptions. The development team officially re-added the Dash Cut Support type, reverting the base roster changes back to Dash Cut. However, Dash Cut now requires an increased distance threshold between active leaders and enforces a maximum height limit before it can activate, resolving prior stagger lockups associated with Charge Guard and Break Guard.

Offensive interruptions also received strict regulation. Jutsu, Ultimate Jutsu, and Grab cinematics are completely prevented from initiating if the attacking character is currently trapped in hitstun. Additionally, Leader Switch inputs feature a reduced Right Analog deadzone for crisper switching response, Charge Guard now checks planar distance before triggering, and hardcoded CPU delays between combat actions and combo animations were removed.

New Character, Stages, and Costumes

Evolution v1.11 expands the playable roster with the addition of Nanashi Uchiha, featuring dynamic Ninjutsu selections such as an Air Fireball variant, Phoenix Flower Jutsu, and Flame Wall Jutsu. A Custom Kara Stage has also been added to Page 2 of the stage selection screen.

Sound effects have been added to all character taunts, accompanied by automatic footstep audio for neutral movement. Players can also unlock a wide range of new cosmetics and Instant Awakenings:

  • Sound Four & Curse Mark Variants: Added Curse Mark First State variants and armor-break states for Tayuya, Sakon/Ukon, Jirobo, and Kidomaru, along with Instant Awakening Curse Mark forms.
  • Costumes: Added Torn Clothes costume for Sage Mode Naruto, Swimsuit costume for Konan, Final Valley costume for PTS Sasuke, and specific outfits for PTS Orochimaru, Six Paths Obito, and Rin Nohara.
  • Sasuke Updates: Hebi Sasuke gains a Curse Mark costume upon Instant Awakening, updated eye shaders, and his Ultimate Ninja 5 Ultimate Jutsu.
  • Visual Gore: Re-introduced classic blood effects sourced from Storm 3 and Storm Revolution.

Key Character Balance Adjustments

A significant portion of the v1.11 patch addresses balance disparities across individual fighters, standardizing hitspheres, combo tracking, and grab utilities.

Nanashi Uchiha

  • Implemented Phoenix Flower Jutsu and an Air Fireball variant.
  • Expanded the hitbox on Flame Wall Jutsu and slightly enlarged tilt hitboxes.
  • Increased pushaway on the second hit of the neutral combo (IC2).
  • Reduced homing capability during standard combo strings and lowered Awakening action recharge rate.

Naruto (Sage of the Six Paths)

  • Increased hitsphere size for Ultimate Jutsu and the first hit of the aerial combo (AC1).
  • Boosted overall air combo damage, down combo finisher damage, and Awakening combo/tilt damage output.
  • Adjusted startup, active frames, and cancel frames across neutral ground strings.
  • Realigned tilt tracking, damage values, and grab startup frames with added positioning offsets.

Kakashi Hatake (DMS)

  • Expanded tilt active frames, hitsphere radius, and velocity, allowing Kakashi to solo-confirm combos at specific ranges.
  • Increased Awakening grab damage, Jutsu damage, and Awakening combo movement speeds.
  • Adjusted ground combo active windows, grab hitsphere size, and IC4 stagger values.

Mifune

  • Increased damage on the down combo ender and maximized tilt damage if all hits connect.
  • Enlarged hitsphere dimensions for Mifune's primary Jutsu as well as IC1 and IC3 combo steps.
  • Lowered up combo finisher damage and decreased pushback on IC3 and IC4 to allow more consistent string completions.

Roshi

  • Added elemental fire damage properties to standard grabs, along with higher forward velocity and an expanded grab hitsphere.
  • Implemented elemental fire to Awakening chakra projectiles and enabled classic fire hit effects on grab confirms and neutral combo finishers.
  • Adjusted Lava Jutsu properties to spawn his tilt projectile when impacting world geometry.

Sasori

  • Added passive poison effects to basic and Awakening grab strings while reducing raw grab damage.
  • Removed the rear hit detection (backhit) property from the initial combo hit (IC1).

Frequently Asked Questions

What platform is the Naruto Storm Evolution v1.11 update for?

Evolution is a fan-created mod for the PC (Steam) release of Naruto Shippuden: Ultimate Ninja Storm 4. It is not an official Bandai Namco or CyberConnect2 release and is not available on consoles.

Will installing Evolution v1.11 overwrite my original Storm 4 save file?

No. The v1.11 update uses a dedicated save file designated as STORM4E.S. If the launcher does not locate an existing Evolution save, it automatically reads and converts data from your base game save without deleting the original file.

How do I update my game to version 1.11?

Players can update their installation directly through the built-in Evolution Launcher or by downloading the official v1.11 update release hosted on the Storm Evolution Project website and Nexus Mods.