Naruto Storm Evolution v1.10 marks a major milestone for the fan-made PC mod project built upon Naruto Shippuden: Ultimate Ninja Storm 4. This release transitions the overhaul out of its extended testing phase into a stable release build, packaging gameplay changes developed across versions 1.8 through 1.10. It integrates legacy character movesets, expands match options, updates the combat interface, and introduces mechanical tools under the Extra Tech system.
Core Combat Changes and Extra Tech Mechanics
Version 1.10 introduces several adjustments to movement and combat flow. A significant portion of these advanced techniques requires toggling the "Extra Tech" setting in Practice Mode or Versus Battle settings.
- Air Tilts and Mid-Dash Tilts: When performing ninja moves or side dashes, players can execute tilt attacks directly out of the dash. In addition, players can now perform tilts in the air, with certain characters able to chain or repeat them.
- Tilt into Grab: Players can cancel or buffer a tilt directly into a grab. During team play, a leader switch can be executed during this sequence, allowing the incoming character to move freely or charge chakra while the original character completes the grab animation.
- Grabs Out of Movement: Players no longer need to wait for a side dash or ninja move animation to finish completely before initiating a grab.
- Instant Awakening: Activated by pressing L3 while Extra Tech is enabled. This feature brings back the instant awakening mechanic seen in Storm 3 and Storm Revolution, allowing specific characters to trigger awakening buffs on the fly.
- Storm 3 Relay System: Also locked behind Extra Tech, this mechanic allows players to hold the attack button to initiate a charge. Pressing a support button calls in an ally to launch an aerial strike. Performing a relay charge consumes 50% of the support gauge, and opponents hit by the relay attack cannot substitute during the initial sequence.
- Full Combo Switch: Players can time an attack input on the final frame of a character switch, prompting the exiting character to execute their entire neutral combo string independently.
- Charged Follow-Ups After Switching: Holding attack or chakra dash buttons immediately upon switching characters allows the input to be charged up.
User Interface and Match Settings
Beyond physical combo routing, v1.10 adds critical visual indicators and customizable match configurations:
- Guard Health Display: A cyan guard health gauge is positioned in the HUD above the substitution gauge and directly below the chakra bar, giving players visual tracking of their shield status before a guard break occurs.
- Extended Round Counts: In Versus Mode, players can set match lengths beyond the standard three rounds, with selectable formats including 1, 3, 5, 7, and 9 rounds.
- Taunts: Pressing the Select button in-game prompts the character to perform a dedicated taunt animation.
- Hit Sphere Display: Located within the practice mode menu, this diagnostic display reveals active hitboxes and hurtboxes. Red spheres designate active attack confirm areas, while green spheres outline vulnerable hurtbox boundaries.
Roster Updates, Movesets, and Costumes
The update finalizes multiple character inclusions and visual additions pulled from across the Ultimate Ninja series catalog:
Character Movesets and Team Ultimates
- Storm 1 Legacy Movesets: Playable Storm 1 iterations for Kakashi Hatake, Might Guy, Jiraiya, Orochimaru, Kabuto Yakushi, Itachi Uchiha, and Kimimaro have been updated for modern play. These characters feature their original combo structures, unique jutsus, and cinematic Ultimate Jutsus adapted from the original Naruto: Ultimate Ninja Storm.
- Boruto Era Additions: Move balance adjustments and stability passes were finalized for Boruto characters, including Boruto and Koji Kashin (Kashin Koji), making them standard in the release build without needing test branch files.
- Legacy Team Ultimates: Working Team Ultimate Jutsus ported from Ultimate Ninja Storm Connections and legacy PlayStation 2 titles (such as Ultimate Ninja 3) have been integrated.
Costume and Map Additions
| Character | Outfits & Variants Observed |
|---|---|
| Itachi Uchiha | Part 1 outfit, Apron costume |
| Kisame Hoshigaki | Part 1 outfit |
| Pain / Akatsuki | Nagato Ultimate Art outfit, Hidan leather jacket |
| Madara & Obito | Hidden Leaf Madara, GNW Obito possessed by Black Zetsu (no tailed beast), Masked Man Traveler outfit |
| Orochimaru | Part 1 attire, Chunin Exams outfit |
| Kakashi Hatake | Part 1 outfit, Maskless version, Sakumo (father's) clothing |
| Naruto Uzumaki | Storm 2 Goku cosplay outfit, Genin outfit |
| Minato & Kushina | Genin Minato, Genin Kushina |
| Sasuke Uchiha | Curse Mark costume variant |
| Lars Alexandersson | Tekken 6 guest costume |
| Shisui Uchiha | Jonin outfit |
The update also includes legacy stages sourced across previous Storm releases, populating an additional map select page, alongside a customized soundtrack injected directly into the client.
Installation, File Paths, and Online Play
Storm Evolution is an entirely free PC mod project created by independent community developers and requires a legitimate copy of Naruto Shippuden: Ultimate Ninja Storm 4 on Steam.
According to community modding documentation from the Evolution Launcher page, game directories are structured as follows:
- Release Version (
NSUNS4e.exe): Points to thedata_evofolder. - Test Build (
NSUNS4e_test.exe): Points to thedata_evo_testfolder. - Road to Connections (
NSUNS4C.exe): Points to thedata_rtcfolder.
Community members on the launcher repository note that having the Road to Boruto DLC installed is necessary for DLC-dependent roster slots to properly populate within the mod. Players attempting to install custom files must follow provided installation guides to avoid boot freezes.
Online multiplayer is fully functional within the mod client. Players can host private lobbies or locate public matchmaking sessions during regional peak hours. Community tournaments and matchmaking coordination take place through the official Ultimate Ninja Discord and the developer's community channels.








